

I was less thrilled by the consequences for failing to balance these internal concerns, though. Compared to Crusader Kings 3, these events are a bit simpler and less likely to have multiple steps, but have just as much potential to majorly affect your plans, like Alexander's little accident did. More than once, I was asked to pick between something that would benefit the whole nation but upset one or more of the major noble families, or show a little favoritism to keep a potential rival from getting too rebellious.

I also rarely felt like there was one choice that was clearly better than the others, which is a difficult balancing act to pull off. The events are generally well-written, making it easy to understand what's going on and what your options are. His grandson would forge a peace with the Gauls by marrying one of their tattooed warriors, but upset some of the more xenophobic nobles in the process. In my first game as the Macedonian Greeks, Alexander was blinded in a military training exercise as a child and went on to be a wise administrator rather than a ravenous conqueror. With each turn representing a year or a half-year in Old World, and leaders who grow old and die in realistic time frames, I really got to know and develop feelings for the various generals and court functionaries through scripted events and decisions.

OLD WORD GAME WEBSITE THAT HAD BIRD AS TIMER SERIES
One issue I always had with the Civilization series was that you sprinted through the ages so quickly that a lot of the relatable, human aspects of history could get lost in the mix.
